Might and Magic tends to have a more narrow board with bigger threats, and Resist makes it easy to trade up to try to maintain board advantage
Any choices made on resolution, such as whether to put counters on a permanent, are also made individually
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From TheGamer: The realm of Lorcana is made up of vast regions called the Inklands In an interview with narrative lead Samantha McFerrin she said: each piece of lore is a fragment of a larger story, and that while much of it is kept safe in the Halls of Lorcana, others have been scattered throughout the Inklands
My favorite three decks: Blue-Red 4-drop spells : This is the base archetype for UR, and is supported quite well Grixis Control: As the name suggests, this is basically just all the good Grixis removal and card draw combined, with some lands for good measure