Theyre not really strangers at that juncture, but the point remains valid
Monstrosity of the Lake Next up is Monstrosity of the Lake, a 4/6 for 5-mana that has islandcycling for and allows you tap all your opponents creatures, giving them a stun counter in the process, for mana on ETB
We have sold more than 600,000,000 Card Saver trading card holders since their introduction in Summer, 1987
Three mana for a 1/1 flyer that stuns something is probably already a playable card especially in a format with a Faerie deck and some payoffs for tapping things, so the fact that you also have the option of just playing this on turn one makes this a nice Common One of the downsides with counter magic that gives your opponent the option of paying mana to ignore it is that it gets worse as the game goes longer, but the Faerie upside here helps hedge against that

Heres what Im running: Monsters (20): 1 Black Luster Soldier Envoy of the Beginning 3 Shaddoll Beast 2 Artifact Lancea 2 Shaddoll Dragon 3 Shaddoll Squamata 1 Lyla, Lightsworn Sorceress 1 Felis, Lightsworn Archer 3 Mathematician 2 Shaddoll Hedgehog 1 Shaddoll Falco 1 A/D Changer Spells (13): 1 Allure of Darkness 2 Shaddoll Fusion 1 Foolish Burial 3 Mystical Space Typhoon 3 El Shaddoll Fusion 2 Enemy Controller 1 Snatch Steal Traps (7): 2 Sinister Shadow Games 1 Shaddoll Core 2 Mistake 2 Call of the Haunted Extra Deck (15): Fusions: 1 El Shaddoll Shekhinaga 3 El Shaddoll Construct 2 El Shaddoll Winda Synchros: 1 Leo, the Keeper of the Sacred Tree 1 Black Rose Dragon 1 Arcanite Magician 1 HTS Psyhemuth 1 Armades, Keeper of Boundaries XYZs: 1 Number 62: Galaxy-Eyes Prime Photon Dragon 1 Divine Dragon Knight Felgrand 1 Gaia Dragon, the Thunder Charger 1 Castel, the Skyblaster Musketeer Side Deck (15): 1 Swordsman of Revealing Light 1 Raigeki 1 Mind Control 2 De-Fusion 3 Typhoon 2 Trap Stun 2 Breakthrough Skill 2 And the Band Played On 1 Mistake Some things have changed, other things havent changed at all since my last deck profile
