Braids, Arisen Nightmare A very popular mono-black commander at casual tables and quite capable of making the cut into the 99 of cEDH decks, Braids, Arisen Nightmare is the delight of sacrifice-heavy decks

Deck evaluation Lets look at an example of a deck that was generated using the system: I requested A graveyard-based reanimator deck that focusses on putting large creatures into play from the graveyard, and received: The Unyielding Tide ## lands: 22 - 7 x red land: red land - 7 x black land: black land - 3 x red_black land: red_black land - 4 x Bloodfell Caves: - 1 x Jungle Hollow: ## sorceries: 22 - 4 x Emerge from the Cocoon - 2 x Cemetery Recruitment - 4 x Zombify - 3 x Come Back Wrong - 1 x Defossilize - 1 x Mourner's Surprise - 3 x Squirming Emergence - 3 x Badlands Revival - 1 x Vat Emergence ## creatures: 15 - 3 x Cult Conscript - 1 x Tinybones, Bauble Burglar - 1 x Hidetsugu and Kairi - 1 x Hoverstone Pilgrim - 1 x Chupacabra Echo - 1 x Darkstar Augur - 2 x Reconstructed Thopter - 1 x Red Herring - 1 x Malevolent Chandelier - 1 x Spinewoods Paladin - 1 x Quilled Greatwurm - 1 x Reclamation Sage ## artifacts: 1 - 1 x Buried Treasure ## Mana production: green red black ## Mana requirements: black red blue green white ### Deck Analysis: #### **Current Strengths:** 1

The combo is highly modular and easy to set up so she's a strong contender for a more competitive version of the deck, however this would take the deck into a focused Combo direction, which a (very vocal) part of my viewers would loudly complain about if I took the deck this direction, so let's not
Even a seemingly weak Pokemon might have a handy ability that pushes it past ones that seem stronger on paper
Before you eat, you must first create your own menu from a wide variety of delectable options