Emrakul is the answer to the first problem, as it represents an unassailable endgame against slower decks as well as a fast clock and major disruption against the linear decks
ReanimateReanimate Stitch TogetherStitch Together Sepulchral PrimordialSepulchral Primordial Sun TitanSun Titan Phoenix DownPhoenix Down Rise of the Dark RealmsRise of the Dark Realms Beyond that core strategy of reanimating small but effective creatures, the rest of the deck plays like a typical mid-range build, trading with threats and employing the occasional reset to ensure that when it's time to empty the graves, you're doing so from a position of parity or advantage, and not doing it to catch up
The way these cards are working is identical to how Ikoria: Lair of Behemoths did its tie-in with the Godzilla universe, where cards from the set have alternate art but are still treated as the same game piece
Midrange decks have lots of removal, interaction, and strong creatures
They continue the theme weve seen with historic-matters: play legendary creatures to win