Here's what the mana curve section from Archidekt looks like: You can see we have a nice curve of spells, focused primarily on mana value two and three
As a dedicated rat commander, you can use this to keep finding more rats or key payoff cards that help the swarm take over before opponents can stabilize

[deck title=Abzan Whip, by Ken Crocker] [Creatures] *4 Satyr Wayfinder *4 Sylvan Caryatid *2 Nyx Weaver *4 Courser of Kruphix *4 Siege Rhino *2 Wingmate Roc *2 Doomwake Giant *1 Soul of Theros *1 Soul of Innistrad *3 Hornet Queen *1 Ashen Rider [/Creatures] [Spells] *3 Whip of Erebos *3 Murderous Cut *2 Banishing Light [/Spells] [Lands] *4 Forest *1 Plains *4 Llanowar Wastes *3 Caves of Koilos *4 Sandsteppe Citadel *4 Windswept Heath *2 Temple of Malady *1 Temple of Plenty *1 Urborg, Tomb of Yawgmoth [/Lands] [Sideboard] *1 Whip of Erebos *3 Bile Blight *2 Reclamation Sage *4 Thoughtseize *2 Duneblast *3 Heros Downfall [/Sideboard] [/Deck] While this looks like a regular Abzan Midrange deck with some odd-balls thrown in, there are some powerful interactions here: [card]Siege Rhino[/card], [card]Ashen Rider[/card], [card]Doomwake Giant[/card], and [card]Hornet Queen[/card] all have powerful enter-the-battlefield abilities

Draft boosters come with 15 cards (one rare, three uncommons, and 10 commons) alongside a basic land or extra token card/ad card
White suffers from a color identity crisis in the current Standard format