Because the werewolf mechanic unto itself is pretty complex, we decided to keep all the common Werewolves vanilla or French vanilla (Ramp;D speak for now abilities or just creature keyword abilities)
In Modern, it and Wrenn and Six have created almost a soft-ban on 1 toughness creatures, as it is so backbreaking to lose a card to Orcish Bowmasters straight up
If you have seven cards in hand when you cast Induced Amnesia you'll end up digging six deep, leaving Approach of the Second Sun on top of your deck, which, combined with your draw step for your turn, means you immediately find your second Approach of the Second Sun, and even with fewer cards in hand, you're still digging closer to your lethal sorcery
As such, Tom LaPille and his development team worked very hard to find a good balance between the two options
Just having a Guttersnipe around means youll draw a huge chunk of your deck