FromTheShire: Super fun and super strong, and vigilance on a flyer so you never stop punching and blocking is excellent
However, as a seasoned Magic Judge, Id advise caution when using these dice and actually advise against using them in a competitive paper event
Akki Battle Squad Ballista Squad Battle Squadron Bomb Squad Catapult Squad Cybermen Squadron Dalek Squadron Daysquad Marshal EPF Point Squad Earwig Squad Faerie Squadron Fireflux Squad Haazda Snare Squad Howlsquad Heavy Longshot Squad Mandroid Squadron Maulfist Squad Mogg Squad Nav Squad Commandos Nightsquad Commando Pulsar Squadron Ace Ranger Squadron Referee Squad Resistance Squad Reveille Squad Securitron Squadron Silverwing Squadron Spiteful Squad Squad Captain Squad Commander Squad Rallier Squadron Hawk Suntail Squadron The Squadron Sinister Thopter Squadron Thunderhead Squadron Whisper Squad Wild Pack Squad
Miracle Worker has some obvious potential upgrades, and the likes of Vedelkan Orrery would negate the downsides of those sorcery spells nicely
(If a permanent with a stun counter would become untapped, remove one from it instead.) If all targets of Crashing Wave become illegal before it resolves, the spell will not resolve at all and you will not distribute any stun counters, even if the opponent still controls some tapped creatures