Thats up to two extra lore gained each turn, and on top of the two lore theyre already questing for, you can quickly rack up a respectable amount while keeping your other characters in tip-top shape
Alternatively, you could go stompy with enchantment creatures, enjoying the ward, lifelink, and trample Yuna gives them
Despite that, the card effect, allowing its player to place 1 damage counter on each opposing character, is pretty effective
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This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention