In the early game, youll drop some ways to make your artifact spells cheaper or start some counter shenanigans, with cards like: Enthusiastic MechanautEnthusiastic Mechanaut ThrummingbirdThrummingbird Moxite RefineryMoxite Refinery Once in the midgame, youll start some value generators that take advantage of your proliferate engines: Insight EngineInsight Engine Long-Range SensorLong-Range Sensor Lux ArtilleryLux Artillery When your board is more dice than cards, youll cast one of these haymakers to close the deal: Deepglow SkateDeepglow Skate Depthshaker TitanDepthshaker Titan Wake the PastWake the Past Its just a phenomenally well put-together deck, with so much to offer on its own and as a gateway into either counters or artifact decks
Number Thirteen Back to Black, and, in fact, all of the colors with this Mono-White cost 5-drop with one activated ability for each color
Mesa Enchantress + Satyr Enchanter + Verduran Enchantress The trifecta of Mesa Enchantress, Verduran Enchantress, Entity Tracker, and Satyr Enchanter are your basic enchantresses, or permanents that draw cards whenever you cast enchantments
There are two primary methods of removing ink from a normal magic card
However, the creation of decayed creatures is tacked on to the effect of other cards, so even though the mechanic itself is an inherent downside, the card creating those creatures can still be quite good