If the target permanent is an illegal target when Bahamut's third chapter ability tries to resolve, it won't resolve and none of its effects will happen
Ifrit Suplex Thunder Magic Triple Triad Unexpected Request Vaan, Street Thief Warriors Sword Zell Dincht Airship Crash Ancient Adamantoise Balamb T-Rexaur Bards Bow Bartz and Boko Blitzball Shot Cactuar Chocobo Kick Chocobo Racetrack Clash of the Eikons Coliseum Behemoth Commune with Beavers Diamond Weapon The Earth Crystal Esper Origins Galufs Final Act Gigantoad Goobbue Gardener Gran Pulse Ochu Gysahl Greens Jumbo Cactuar Loporrit Scout Prishes Wanderings Quina, Qu Gourmet Reach the Horizon A Realm Reborn Ride the Shoopuf Rydias Return Sazh Katzroy Sazhs Chocobo Sidequest: Raise a Chocobo Summon: Fat Chocobo Summon: Fenrir Summon Titan Summoners Grimoire Tifa Lockhart Tifas Limit Break Torgal, A Fine Hound Town Greeter Traveling Chocobo Vanille, Cheerful lCie Absolute Virtue Balthier and Fran Black Waltz No
First Strike, Trample, and Lifelink
It has a powerful effect that can take over a game, but it requires so much time and resources to do so that it feels imminently fair
If you're the only one in blue-red, an And yes, I would be remiss if I did not to mention that you have access to one of Magic 's all-time greatest spells in this format: Going to Value Town With two top-performing archetypes mapped out, I have to mention a deck I've been experimenting with to some success