For any deck looking to play card draw, one of the most fundamental elements of the game, Orcish Bowmasters creates a must-kill threat
This is the first time since Magic Origins that weve seen Lorwyn and the cards are all aimed at Limited without any actual Elf synergy

Chaotic Ruhan | Commander | Matthew Lotti Commander (1) 1 Ruhan of the Fomori Creatures (14) 1 Aegar, the Freezing Flame 1 Arashin Foremost 1 Calamity Bearer 1 Combat Celebrant 1 Cyclone Summoner 1 Flamekin Herald 1 Halvar, God of Battle 1 Kediss, Emberclaw Familiar 1 Koll, the Forgemaster 1 Raiyuu, Storm's Edge 1 Realm-Cloaked Giant 1 Selfless Samurai 1 Stoneforge Mystic 1 Stonehewer Giant Planeswalkers (1) 1 Jeska, Thrice Reborn Instants (15) 1 Chaos Mutation 1 Chaos Warp 1 Cyclonic Rift 1 Jwari Disruption // Jwari Ruins 1 Kazuul's Fury // Kazuul's Cliffs 1 Order // Chaos 1 Psychotic Fury 1 Resolute Strike 1 Response // Resurgence 1 Sejiri Shelter // Sejiri Glacier 1 Shelter 1 Slip Out the Back 1 Temur Battle Rage 1 Unleash Fury 1 Valakut Awakening // Valakut Stoneforge Sorceries (13) 1 Distortion Strike 1 Divine Reckoning 1 Fire Giant's Fury 1 Irenicus's Vile Duplication 1 Mystic Retrieval 1 Open the Armory 1 Promise of Loyalty 1 Sea Gate Restoration // Sea Gate, Reborn 1 Seize the Day 1 Single Combat 1 Slash the Ranks 1 Slip Through Space 1 Steelshaper's Gift Enchantments (7) 1 Duelist's Heritage 1 Fiery Emancipation 1 Giant's Grasp 1 Mantle of the Ancients 1 Security Bypass 1 Steel of the Godhead 1 Unquestioned Authority Artifacts (18) 1 Arcane Signet 1 Assault Suit 1 Azorius Signet 1 Champion's Helm 1 Cursed Mirror 1 Ebony Fly 1 Embercleave 1 Helm of the Host 1 Lightning Greaves 1 Meteoric Mace 1 Obsidian Battle-Axe 1 Robe of Stars 1 Sol Ring 1 Swiftfoot Boots 1 Talisman of Conviction 1 Talisman of Progress 1 The Reaver Cleaver 1 Two-Handed Axe Lands (31) 2 Island 3 Mountain 3 Plains 1 Adarkar Wastes 1 Arid Mesa 1 Battlefield Forge 1 Cascade Bluffs 1 Flooded Strand 1 Hall of Heliod's Generosity 1 Hallowed Fountain 1 Inspiring Vantage 1 Mystic Gate 1 Plaza of Heroes 1 Raugrin Triome 1 Rugged Prairie 1 Sacred Foundry 1 Scalding Tarn 1 Sea of Clouds 1 Seachrome Coast 1 Shinka, the Bloodsoaked Keep 1 Shivan Reef 1 Slayers' Stronghold 1 Spectator Seating 1 Spinerock Knoll 1 Steam Vents 1 Training Center Ruhan of the Fomori needs only three hits to spell doom for an opponent

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If you control "Ariel the Aqua Priestess" you can also use 1 "Aqua Priest" monster from your deck