But first, here are the standard fetch lands (the links will take you to our product page): Windswept Heath Flooded Strand Polluted Delta Bloodstained Mire Wooded Foothills Marsh Flats Scalding Tarn Verdant Catacombs Arid Mesa Misty Rainforest Mana Consistency Fetch lands are important because they allow you to get the lands you need in order to cast your spells, especially in decks with multiple colors that require greedy mana bases
They are distributed exclusively to the artists
These include: Age (or when the card was first released) Rarity (or how likely it was to get the card via its official release, and how many copies exist in total) Condition (or how well the original physical attributes of the card remain, absence of scratches to whitening to creases, bad centering, and/or other deformities, to name a few) Price (or how much currency is being asked by the seller, including shipping fees, platform fees, and tolls/customs) Availability/Scarcity (or how many copies of the card are currently available on the secondary markets for purchase at any given moment) Popularity (or how much demand exists from other people that also want the card, for whatever reason, which may be short-term hype/FOMO or long-term fundamentals) However, these are not all equal metrics
Reach is far weaker than Flying, but a few Reach creatures here and there can keep Flying in check
Starter tip: Hold mana open for instants if you suspect shenanigans