Nightly Garbage Run This gets an honorable mention as it is the first REAL recovery card printed as it allows up to three of any basic and/or evolution Pokmon and/or basic Energy to move from your discard to your deck
Shuffle creasing at the top of the card is possible
Here is how and the amount to which the Worldbuilding team conceptualized this mix of tones: Epic and dramatic: 50% Optimistic and hopeful: 30% Cute and whimsical: 20% Brief Historical Overview of the Series Each game's unique vibe and willingness to experiment is a hallmark of the franchise
Its ability to hit 100 damage to any damaged Pokmon, including those on the Bench, gives it a ton of flexibility and control

The Dungeons Baldur's Gate Wilderness Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity Venture Cards Acererak the Archlich Bar the Gate Clattering Skeletons Delver's Torch Displacer Beast Dungeon Descent Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Fates' Reversal Fifty Feet of Rope Find the Path Fly Immovable Rod Intrepid Outlander Keen-Eared Sentry Kick in the Door Midnight Pathlighter Nadaar, Selfless Paladin Planar Ally Precipitous Drop Radiant Solar Ranger's Hawk Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Triumphant Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre Payoff Cards Acererak the Archlich Barrowin of Clan Undurr Cloister Gargoyle Eccentric Apprentice Ellywick Tumblestrum Gloom Stalker Nadaar, Selfless Paladin Precipitous Drop We should also probably mention Dungeon Delver and Hama Pashar, Ruin Seeker
