It can play similarly to Defense Grid when you suspect that an opponent is relying on free interaction, but it can avoid some of the pitfalls of that card by sacrificing itself to draw a card if you need it gone so people can interact with someone else
Each deck is led by a legendary creature - its commander
Even cards with evasive abilities like hexproof or flying can be stopped in other ways, but cards with indestructible can feel like an impossible hurdle
In this case, that meant leaning into mechanics that keyed off of organic game actions (changes in life total, land drops, et cetera) as a signaling tool for the nuts and bolts of Magic in a way that didnt feel too much like cards that were simply an extension of the rule book. Raid teaches you that you should be looking for opportunities to attack. She points to two mechanics, Landfall and Raid, as good examples of how Foundations is subtly teaching you how to be a better Magic player
Im really excited to see if there will be more focus towards Esports in the future so it really takes on games like Hearthstone and Gwent that had their share of success as an Esports but also a massive success with a more casual player base