The deck then plays powerful mid- and late-game threats that synergize with your sacrifice outlets including Vito (drain, 4/3 vampire tokens), Queen's Bay Paladin (reanimate), Bringer of the Last Gift (mass reanimate), etc
For the first mode, if I choose a permanent I control but an opponent owns as the target, does it really get put into my hand
Gold lets you do anything, so there's plenty of gold out there to mine
Theres also likely to be subthemes of both lifegain and sacrifice, maybe with a small touch of stealing stuff too, as converting things is a big part of being a Vampire
Gallery and List of Improvise Cards Barricade Breaker Bastion Inventor Battle at the Bridge Enraged Giant Fen Hauler Foundry Assembler Freejam Regent Herald of Anguish Inspiring Statuary Maverick Thopterist Metallic Rebuke Reverse Engineer Saheeli's Directive Sly Requisitioner Sweatworks Brawler Whir of Invention Wind-Kin Raiders Best Improvise Cards Whir of Invention A staple of Lantern Control in Commander, Whir of Invention allows you to find the perfect artifact to deal with whatever your opponent is doing