Questing From here on out, you and I will observe the following steps at the start of our turn: Ready: Any exerted cards are reset to the upright position
Common 103/585: Hecteyes Common 106/585: Malboro Common 107/585: Namazu Trader Common 112/585: Qutrub Forayer Common 114/585: Resentful Revelation Common 116/585: Sephiroths Intervention Common 118/585: Shinra Reinforcements Common 123/585: Undercity Dire Rat Common 124/585: Vaynes Treachery Common 126/585: Vincents Limit Break Common 130/585: Blazing Bomb Common 131/585: Call the Mountain Chocobo Common 140/585: Haste Magic Common 141/585: Hill Gigas Common 142/585: Item Shopkeep Common 143/585: Laughing Mad Common 144/585: Light of Judgment Common 145/585: Mysidian Elder Common 152/585: Red Mages Rapier Common 153/585: Sabotender Common 163/585: Summon: G.F
Top Commons for Blue-Red 4-Drops This deck mostly wants removal and cards that trigger off 4-mana spells, with The Emperor of Palamecia and Shantotto being the best uncommon payoffs
Vault Door/ The Location Package Vault Door is another high-impact item, but unlike Sumerian Talisman, it relies on a few specific cards in order to reach its full potential
She can quest for two lore and has Support , so when she quests, her challenge power of four is added to another character, effectively creating a powerhouse out of another character to take down big characters