There are tradeoffs, and where there are tradeoffs, its hard to know that sticking on one extreme, the way players collectively, have, is right
For two mana, one to play and one to sacrifice, it was not uncommon to gain 12 or more life from this common
As Magic grew, R&D had to consolidate game components and clean them up so they were consistent over time and products
It's great if you can snag a good attack trigger along the way, but even if you can't you're still getting a Heat Shimmer effect that leaves behind a mana rock for future turns.
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