She requires a bit of setup to get the most out of her, but if you've got an item that costs quite a bit to play (Lucky Dime, for example), then she gains that much lore (seven in this case) when she quests
The card draw that this card provides is very important especially since it is an essential card in midrange and control decks The -7 ability, though it may be hard to even get close to, is a gamechanger and it can guarantee your win outright
It excels at ramp thanks to all the proliferate-scaling rocks like Astral Cornucopia, plus it's loaded with interaction and pillowfort cards to deal with the salt coming your way
Windcrag Siege fits in famously, and with Firebender Ascension it's only the trigger from the attacking creature, but it counts
If that makes it a "win more" card, all I can say is that winning more is fun