By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
With Herald of Eternal Dawn, you can do just that thanks to its game-breaking ability
it does not overwrite the other replacement effect , but instead adds on to it in this case
Because our bargain-hunting software is always on the lookout for the lowest prices (check in with our guide to the best card games if you want an example), you should also be able to save a little along the way
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