This turned every little 1/1 into a card-drawing machine, so any deck that makes tokens or plays small creatures could suddenly refill its hand nonstop
This is a nice enticement for your opponents to attack each other as well as a boost to your creatures when they attack
White: order, armies, protection, removal Blue: card draw, counterspells, control, tempo Black: sacrifice, removal, graveyard value, life as a resource Red: damage, speed, aggression, chaos Green: big creatures, ramp, Lands, natural growth Yu-Gi-Oh!'s approach to the basics relies on what's called archetypes in the game since there is no mana
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and Little John, Camp Cook to help fend off your opponent long enough for the damage to start being dished out