Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) Instant Protection (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Recursion Emry, Lurker of the Loch Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters, mill four cards
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If a ramp deck develops, Invasion of Zendikar will likely be good in it, and the possibility of blinking it or of bouncing it to replay it offers a ton of mana
Even when you brick, you can often still set up some disruption with just the cards you drew, but losing games due to bricking is a clear weakness
You can drop it early and use it as a speed bump or just watch it die to the very common mass removal and seize two lands from it