I hope to purchase a few more this year to complete it but one that still eludes me is the clefairy 4th print, need 4 more
The reasoning behind this was that there were some players who disliked DFCs, a number of them being Wizards employees, and they were worried they'd be a colossal flop

A permanent with an activated ability you can only use if a creature fought this turn A card with the clue subtype First ever legendary creature of a creature type people have been asking WotC to make for years A card that mechanically fits in with a weird cycle of cards from Invasion A new twist on a cycle that originally appeared in a previous Commander product A noncreature card which has three instances of the word three and three instances of the numeral 3 printed on it A card that begins with the text At the beginning of your upkeep, each opponent chooses money, friends, or secrets A legendary creature that cares about three different creature types that have never been batched together before A sorcery with only eights words of rules text Tons of returning one-of mechanics, including one Verhey thought wed never see again To wrap things up, Verhey offered up five new cards names

This impressive ability must be satisfied by the Companion's condition, which requires a deck that consists of nothing but even-cost cards
It gives you a big edge in combat, it negates a bunch of removal but that is it