The third installment of the wildly popular Disney Lorcana TCG, Into the Inklands introduces location cards, which feature beloved Disney story settings and offer players special abilities and interactions
The first effect lets the opponent choose which monster to remove, so it tends to just reduce the opponent's monsters by one
For more destructive applications, we also use Charge counters to keep Transmogrifying Wand ever-ready to turn opposing threats into cattle, or to help scale up Blast Zone to the optimal number of dynamite sticks
Gramma Tala, Spirit of the Ocean It seems the theme for Into The Inklands is to give some of the ink colours a lore payoff for things theyre already good at doing, and what does sapphire do better than give you extra ink on your turns
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