While you can just quest the card to gain two lore, Aladdin, Heroic Outlaws Daring Exploit ability allows you to not only gain two lore, but force your opponents to each lose two lore, whenever you banish a character on your turn using the card
1Kodama's Reach
The main downside is that Starting Town will enter tapped later in the game
Consider cards like Resilient Khenra, Quarry Beetle, Hour of Promise, Sand Strangler, Without Weakness, Doomfall, Hour of Glory, Tragic Lesson (for your landfall triggers), Strategic Planning (for filling up your graveyard), Countervailing Winds, Saving Grace, and the cycling Deserts as good examples of the utility that Hour of Devastation has
This card adds to Storm count, fuels Delve for cards like Treasure Cruise, triggers Prowess, and more