On a turn : Begin with, Ready (remove exertion from cards, dry the ink on your summoned cards), Set (follow any abilities that mention Turn Start), Draw (your card and start your strategising)
For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns
This scene itself is impactful as it hearkens back to Tifa's time as a girl growing up in Nibelheim, serious conversations had on the water tower between her and Cloud as kids, and even more conversations had about it as adults
Effects like these make the ink colour one of the more defensive colours in Lorcana, preferring to protect your own cards and keep them on the field while they quest for lore and bring you closer to victory
Facilier cards in the same ink, and one of the games best rushers in Rafiki, Mysterious Sage, and youve got a strong shell that provides a lot of card advantage