As always, I'm eager for any feedback, be it on this article, the role of tokens at large, or any of the specific examples I talked about
Many customers order custom MTG tokens, emblems, counters, dungeon cards, lore trackers, reminder cards, and Commander accessories alongside their main decks
There are plenty of 2 and even a few 3 questing value characters, so keeping them protecting and interrupting your opponents flow are key to success with this deck
Some card designs are open-ended and could have been anything in FINAL FANTASY, while other cards are top-down and designed to be exactly one character, moment, land, or object
So, one of the many reasons I'm excited Unstable is out is so I can stop answering questions about it and just let you all play with it