White can use Equipment to generate card advantage (virtual or real) and has ways to tutor, resurrect, or cheat in Equipment
You never know what youll get in a draft, pack, or ICR reward, so using Wildcards towards a specific goal is more likely to pay off in the end
Here are other examples of how this deck works: Keep in mind that you have many cost-reduction abilities in this deck
![mtg board wipe cards Time [Bloomburrow Commander] Wipe What are good solutions against](https://lookaside.fbsbx.com/lookaside/crawler/media/?media_id=122216784914096649)
Alenni, Brood Recruiter Alessos and Pras, Acrobats Amazing Spider-Man Ant-Man, Colony Commander Ant-Man, Reformed Rogue Beast, Erudite Aerialist Big Bertha Black Panther, Vanguard Black Panther, Wakandan King Borys, the Spider Rider Brawn, Amadeus Cho Chizak, Apex Arachnosaur Colossus, Steel Stalwart Cosmic Spider-Man Cren of the Spider Brood Cren, Undercity Dreamer Crystal, Inhuman Princess Darwin, Adaptive Mutant Diligent Webkeepers Doc Samson, Super Psychiatrist Doorman Flatman Fraction Jackson Gert and Old Lace, Runaways Giant-Man, Gargantuan Genius Goliath, Mass Manipulator Guerrilla Gorilla Hellcat, Undying Vigilante Hercules, Prince of Power Hulk, Brutal Brawler Hulk, Gamma Goliath Hulk, Strongest There Is Hulkling, Burgeoning Bruiser Janai and Hoppy, Roofskippers Ka-Zar of the Savage Land Medusa, Inhuman Queen Miles Morales Mister Immortal Moon Girl and Devil Dinosaur Ms
![mtg board wipe cards Time [Bloomburrow Commander] Wipe What are good solutions against](https://tools.toywiz.com/_images/_webp/_products/me/mtgwarofthesparktimewipe.webp)
Traverse the Outlands Just like Hour of Promise, Traverse the Outlands is a big ramp spell, but this green card goes about as big as you can get