+1/+1 every turn can make a difference more often than you might think, and the +2/+2 boost you can give to Toxic creatures really matters, as making them harder to block profitably comes with extra value +2/+2 can definitely win you some combats, but it isnt that efficient and doesnt have that much additional upside, and you need tricks to be flexible and powerful to counteract the downside of a 2-for-1 risk, and +2/+2 for 2 doesnt really get you there
The availability of high-powered mana-producing artifacts such as Black Lotus, Mana Vault, Sol Ring, and the original five Moxes and low-cost search and draw cards such as Demonic Consultation, Mystic Tutor, and Ancestral Recall result in fast-paced games that may not even last two turns
I have the commander checkbox selected but I don't see an option to set a card as the commander
Deck List This is a typical Rescue Cat list
As Wizards continues to print more and more strong utility lands, it just keeps getting better set by set