And Beyond states that whenever this card quests, you may play a card with a cost of two ink or less for free from your hand
For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
Equipment commanders without white are always dicey because they miss out on the best support cards, but Gilgamesh, Master-at-Arms provides a huge mana advantage between the free equipment and the free cost to equip to itself
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The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible