It outlines several different lines of play you can use to win the game, and it doesnt require the dual lands needed to optimize the 3-4 color partner decks of the format, making it a comparably affordable list that will compete well in any pod
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With infinite mana and then one spell per turn, you can drop any turn
The massive card flow that people want for free in Commander and multiplayer lead them to attack each other, but not you, especially since they don't have to spend a card to get the card draw, so for them, this is free card advantage over time for each foe that attacks each other, and you'll draw more than the card it took to cast him in one or two turns