Iconic Cards: Counterspell, Ponder, Damnation, Jace, the Mind Sculptor Popular Decks: UW Control, Jeskai Control, Taking Turns, Esper Control 3 Midrange Midrange decks are popularly said to solve problems, not create them. In other words, these decks are sort of designed to be able to win against every archetype, although they wont bulldoze over anything (the way aggro often wrecks control, for example)
Bident of Thassas main effect suits decks with evasive creatures and/or lots of cheap creatures that you don't mind sending forth as lemmings, but its activated ability can also pave the way for bigger threats
Either way, Profound Journey will do double work for you
Sieges and Combat Like planeswalkers, battles can be attacked, but there is an important difference
It affects: How a deck feels when you shuffle, cut, and fan it out on the table How long your cards last before edges start to fuzz How easy it is to spot marked or warped cards in a high-stakes game How easy it is for judges and players to trust that a deck of real cards behaves as it should When Wizards chooses stock, coatings, and printers, theyre balancing print quality, manufacturing cost, and how the cards hold up in the real world