Just as Rise of the Floodborn brought with it the Resist gameplay mechanic, Into the Inklands, introduces another element: locations
With green streaks swirling behind him like in the "Be Prepared" musical number from The Lion King , it's hard to think of a more perfect fit for an Emerald card
An Ink cost of 5 allows you to get Jasmine into play, with 3 Strength, 3 Willpower and 2 points of Lore
Given that Cogsworth Grandfather Clock also has Ward, which prevents it from being targeted, its possible to get Cogsworth Grandfather Clock out early and keep him play for a while to give your other cards a powerful buff
One thing I learned on this project is that, when working on Universes Beyond sets, you have to trust the "rule of cool." A lot of people were mystified by why there was one meld pair but many people we spoke with who had played FINAL FANTASY XIII thought it was perfect