Once you're done with that, head back over to your commander's page and take a look at the utility lands section, where you can see what other lands (color producing or not) work well with your commander

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Its mobilize ability spits out two warrior tokens every attack, and while those vanish at the end step, the ability to shut off spells during your turn makes it hard for opponents to respond
Commander Deck Building Guide A balanced Commander deck needs 3638 lands, 1012 ramp, 810 card draw, 810 removal, and 710 win conditions here's how to get the ratios right
Possible choking hazard