It sets your creature to 7/7 in stats, which means it gets worse the bigger your creature is normally
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
So much flavour Normally, the first thing I talk about in an MTG review is the story
Here, if you have the right cards for the right lane, they pop off
I asked Verhey what design decisions they made to make the set as welcoming as they could for folks whove never played a game of Magic before (indeed, in addition to the interview, I and other Summer Game Fest attendees were offered introductory demos to learn Magic if we were totally new to the game)