You can even play characters that cost one Ink for free if you've played your cards right
Matte finish for a glare-free, camera-ready play experience
You can also include decks of your own to play the Illumineers Quest and there is no limit to players in the game
A strength of Gold tokens is that they can be tapped for other effects (such as improvise) and then sacrificed afterward to create mana

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck