After all, the reason slower decks need ramp is to make late plays happen earlier, but our endgame is already happening faster, so its better to close the door before they get going and the spells they cast are stronger than the many cheap spells we're casting
Here are some of the stronger contenders Kor Spiritdancer Pernicious Deed Myth Realized Gnarled Scarhide Starfield of Nyx Sarcomancy Commune with the Gods Sigil of the Empty Throne Rancor Aegis of the Gods Paralax Wave Spiteful Returned Whip of Erebos Heliod, God of the Sun is near impossible to turn into a dork in this deck but he is still a worthy inclusion
Each color has its own identity both from a gameplay and a philosophical standpoint, and each color has its strengths and weaknesses
One of the things I like about myriad is how many things it combos with enter-the-battlefield effects, sacrifice outlets, token synergies, aggro strategies, you name it
(7/23/2021) Dice used must have equally likely outcomes and the roll must be fair