The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color

The effect here with the discard is weaker, but the alternative cost of paying two mana and 3 life for this is far better
It went so well that we decided they should be our first Universes Beyond partner where we would make a suite of sets rather than just one
Can I make this deck better
Najeela, the Blade-Blossom Najeela, the Blade-Blossom is a warrior tribal deck usually built to be very aggressive