Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
Unfortunately, the Locations in this deck are two of the worst available
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Umori is a case where doing so is the clear best option, letting you easily access its overstatted, cost-reducing goodness without nerfing your deck with a lack of variety in card types
In a format increasingly defined by damage-counter strategies, Espeons ability to protect the bench from such effects is highly prized