Returning Cycle: Shock Lands Five of the "shock lands," originally from the Ravnica block, return in this release

Here are some of my favorites: Ezuri, Claw of Progress, Oathsworn Giant, Tower Defense, Bar the Door, Solidarity, Accorder's Shield, Cathar's Shield, Slagwurm Armor, Warmonger's Chariot, Dragon Throne of Tarkir, Hold the Gates, Spidersilk Armor, Builder's Blessing, Sight of the Scalelords Beatdown: Abzan Beastmaster, Ulvenwald Observer, Mentor of the Meek Card Draw: Marble Titan, Meekstone, Ensnaring Bridge, Crackdown Disruption: Tetsuko Umezawa, Fugitive, Writ of Passage, Sidar Kondo of Jamuraa Evasion: Trostani, Selsenya's Voice, Angelic Chorus Lifegain: Meishin, the Mind Cage, Eland Umbra Protection: Reveillark, Dusk // Dawn, Colfenor's Urn Recursion: Elspeth, Sun's Champion, Retribution of the Meek, Slaughter the Strong, Fell the Mighty, Wave of Reckoning, Solar Tide, Dusk // Dawn Removal: Blink Subtheme Arcades, the Strategist lets us draw a card whenever a defender enters the battlefield, so it's tempting to go all-in on that ETB trigger by running Panharmonicon for double the triggers and stuff like Brago, King Eternal and Momentary Blink for maximum value

Its not the type of card that you just want four of in every deck, but having access to them in a black deck after sideboarding is basically a must
Their first ability drains opponents whenever you play enchantment spells, which leans into a slower, more grindy game plan
Four toughness plus blocks fliers is key in standard as well for not dying to Nowhere to Run and blocking the fliers out of Esper and Dimir