Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the opponent's creature's toughness
Mutually Assured Indestruction One final element that is crucial to mention with indestructible: you can really build around it
Though five strength and three willpower might initially seem like a bad deal, thanks to the cards Champion of Kumandra ability which means Raya, Leader of Heart, doesnt take damage when challenging a damaged character it's actually very good that the stats are weighed so heavily in favour of strength over defence
Triad of Fates Triad of Fates is probably my least favorite entry on this list, as it is slow to activate, taps to use any of its 3 abilities (the latter 2 of which require a prior activation of the 1st), and takes multiple turns to get off the ground once you can activate its effects unless you have Oblivion Stone in play
You can literally undo the last few turns your opponent has had with one single spell