For each job, I'd like to highlight a low-synergy-score card, a high-synergy-score card, and an underrated card for this commander, to add more context to the qualitative data and see how each one magnifies the abilities, accentuates the strengths, and mitigates the weaknesses of our commander
The problem is that it works at cross-purposes with the flashbacking Chatter of the Squirrel and Acorn Harvest, so you have to work to keep your graveyard full
If gaming pulls some evil out of you, and you like to show cards to your opponent and then make them discard those cards, then you can put these to good use: Razorkin Needlehead, Smothering Tithe, and Fate Unraveler
Hypno 8/62 (Fossil Set) 1999
These abilities can only be used at Sorcery speed, but because the active player gets priority after a card enters the battlefield - you're pretty much guaranteed to be able to use of them before anyone can stop you