Fire Magic in Eldrazi Ramp 2 Ancient Stirrings 1 Bojuka Bog 1 Boseiju, Who Endures 1 Cavern of Souls 1 Commercial District 2 Devourer of Destiny 4 Eldrazi Temple 3 Emrakul, the Promised End 2 Fire Magic 3 Forest 3 Herigast, Erupting Nullkite 4 Kozilek's Command 1 Kozilek's Return 4 Malevolent Rumble 1 Misty Rainforest 1 Sanctum of Ugin 1 Shifting Woodland 1 Sire of Seven Deaths 4 Sowing Mycospawn 2 Stomping Ground 4 Talisman of Impulse 1 Ugin, Eye of the Storms 4 Ugin's Labyrinth 4 Utopia Sprawl 1 Windswept Heath 1 Wooded Foothills 3 Writhing Chrysalis 3 Blood Moon 2 Force of Vigor 2 Soulless Jailer 1 The Stone Brain 3 Trinisphere 2 Unholy Heat 2 Untimely Malfunction Fire Magic Fire Magic offers multiple modes, all of which can shine against Boros Energy and other creature-heavy strategies
Basil Disguised Detective takes discard in a slightly different direction
This realization has inspired me to start a new feature that I'm calling "Nuts & Bolts." In these columns I'm going to take some little pesky detail which is essential to our process and walk you through all that it entails
If you exiled a land, you can drop it and your land from your hand, or if you exiled two lands, you can drop them both
It costs 7, and also equips for 7 but gives +7/+7 to the creature barring it, who when it attacks can destroy target creature an opponent controls