Unholy Heat Unholy Heat is an interesting case: As long as you can fulfill its delirium clause, this red instant deals so much direct damage that it's basically unconditional removal something that red doesn't usually have access to, and which makes Unholy Heat a bit of a color pie break
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As long as you frequently have extra cards to delve away, Murderous Cut is a good option that may allows you to reap a few extra perks in the right deck
Station (Tap another creature you control: Put charge counters equal to its power on this Planet
Archaeomancers Map single-handedly put white back on the map, and Losheel, while limited to once per turn (ugh), shows a willingness to put multiple forms of card advantage on one cheaper creature