Reap the Tides Deck Breakdown Aesi, Tyrant of Gyre Strait | Illustration by Viktor Titov Commander (1) Creature (29) Avenger of Zendikar Elder Deep-Fiend Meloku the Clouded Mirror Nezahal, Primal Tide Scourge of Fleets Shipbreaker Kraken Sphinx of Uthuun Stormtide Leviathan Tromokratis Molimo, Maro-Sorcerer Rampaging Baloths Terastodon Verdant Sun's Avatar Fathom Mage Murkfiend Liege Simic Sky Swallower Mulldrifter Slinn Voda, the Rising Deep Acidic Slime Eternal Witness Reclamation Sage Sporemound Wickerbough Elder Yavimaya Elder Coiling Oracle Sharktocrab Meteor Golem Trench Behemoth Stumpsqual Hydra Instant (8) Arcane Denial Counterspell Fact of Fiction Into the Roil Peel from Reality Beast Within Growth Spiral Simic Charm Sorcery (10) Whelming Wave Spitting Image Compulsive Research Cultivate Explore Harmonize Kodama's Reach Rampant Growth Search for Tomorrow Urban Evolution Enchantment (3) Ior Ruin Expedition Khalni Heart Expedition Retreat to Kazandu Artifact (4) Seer's Sundial Simic Signet Sol Ring Swiftfoot Boots Land (43) Blighted Woodland Command Tower Coral Atoll Evolving Wilds Jungle Basin Memorial to Genius Reliquary Tower Simic Growth Chamber Simic Guildgate Terramorphic Expanse Vivid Creek Vivid Grove Woodland Stream Forest x15 Island x15 Commander, Theme, and Strategy Aesi, Tyrant of Gyre Strait is a landfall-focused deck looking to gain an advantage off playing a lot of lands or getting big creatures out and overpowering your opponents

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So if you deal 15 damage to one of your opponents in a single turn, you get to draw 15 cards
Through obfuscation, incentives, and good ol democracy, multiplayer Commander games can play out just like the political scene of any national superpower, with just as much vitriol and violence
Its token generation only triggers once when its blocked by multiple creatures, so Id probably let this hang back and act almost like a hydra