The goal is to load up on artifacts with a Kappa Cannoneer out, letting you power it up and making it unblockable with each artifact that enters the battlefield under your control
It saw a lot of competitive play back in the day since it slows down your opponent while also giving you an extra card, making it an excellent addition to any deck that wants to keep tempo advantage
Today, Magic: The Gathering is one of the worlds most celebrated trading card games
Equip only as a sorcery.) Artifact - Equipment Protection (CTRL to add secondary) Pump Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner
Thats when the second ability of the Metamorph-Warder triggers, returning it to the battlefield so that you could repeat these actions 100500 million times