Ill go into this more when we look at combat keywords, but getting through for damage without being blocked is relevant at every stage of the game, and it takes, on average, fewer turns to knock people out of the game
Parents and schools across America had let their concerns be known to Wizards of the Coast, which convinced them to tone down the imagery on the black Magic cards
Other decks focus on withstanding damage from the opponent, like the Venusaur Ex
I mean yeah, sure, it was obvious, but was there more to it than just that
Journey to the Lost City Three generic, one green enchantment: At the beginning of your upkeep, exile the top four cards of your library, then roll a d20: 1-9: You may put a land from among those cards onto the battlefield