For the cost of 4 ink with adding a character, it almost always gains resources or tempo
Today we have our official first look at the Final Fantasy set, showing off the various DFCs for characters and sidequests, the face precon commanders, Summons as Saga creatures, and more iconic Final Fantasy elements
With The Sorcerers Spellbook costing just three ink to get on the table, the item can then sit there and be activated whenever you have an ink left over at the end of your turn - potentially freeing up a one-lore character to challenge your opponents and slow them down
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so
While he does leave a way out for opponents not to lose life, in truth, your instants and sorceries should be the things keeping creatures off the board to remove the illusion of choice