There were a few individual spells like Taste of Paradise, above, from Alliances , that did this before kicker came around, but kicker is what put this section on the map
The second big flaw I find in Spell Snare is that it serves very little specific purpose in the cube, you never play it really to deal with something generic as you might with a Disenchant or Negate effect
Living up to his name, this expert marksman can take out any powerful character with a cost of six after his card is played
Bouncing a damaged Kronk or The Prince, Never Gives Up can be a great way to heal them so they can be played again, while bouncing a shifted Hercules or Cinderella will always give you two cards back, and even allow you to add one of them to your inkwell if you're in a position to play the Floodborn card for full price
Well, Bugs Bunny's got you covered with his famous NO printed on a card