You can build around bounce spells, drawing spells, mill, or whatever else you can find in blue, but youll get a lot of use out of this commander
Many of your win conditions rely on landfall triggers, so a single Scapeshift or an Aftermath Analysts activation can do the job, especially if you have a card like Lotus Cobra in play to generate X mana and win with a big X spell
Therefore, Far Wanderings deserves a space on this list, but the early-game restriction really pulls it down, and I think the 9 spot is a nice place to put it
It only costs three ink to get out, has a strong will power stat of eight, gains you passive lore, and has a strong ability that Im sure Amber/Steel and Amber/Aggro decks are going to like

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