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It caused issues for Play Design when balancing for Standard, and it simply does not function in Commander
Its a simple but powerful payoff that rewards you for attacking and messing with your graveyard
(They create a Clue token.) II, IV Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." People often assume that Sagas are a strict progression from top to bottom, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly, timey-wimey
We try to address as many of these players' needs as we can, which requires managing conflicting motivations while dealing with a variety of constraints